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The world is virtual, but the danger is real in the next series from MAZE RUNNER author James Dashner.
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you The Eye of Minds, the first book in THE MORTALITY DOCTRINE series, an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
From the Hardcover edition.
- Sales Rank: #4284 in Books
- Published on: 2014-07-22
- Released on: 2014-07-22
- Original language: English
- Number of items: 1
- Dimensions: 8.31" h x .73" w x 11.31" l, .81 pounds
- Binding: Paperback
- 342 pages
Amazon.com Review
Q&A with James Dashner (Interviewed by Brandon Sanderson)
Q. The Eye of Minds is quite the edge-of-your-seat cyber adventure. How did you come up with the idea to write such a different type of book compared to the Maze Runner series?
A. Well, my good sir, first of all, thanks you for saying that. When I started brainstorming what I wanted to do next, I didn’t really think much about The Maze Runner books, or try too specifically to be different. I just wanted an engaging story, something that I’d love to write for several books. Two of my favorite movies ended up serving as an inspiration: The Matrix and Inception. Readers will see a lot of influence from those stories. In fact, I kept thinking a certain something would happen in The Matrix, and it surprised me when it never did. It happens in my book!
Q. Recently, privacy, online security, and online warfare have been featured prominently in the headlines. Did that influence your fiction at all? If not, do you think it’s a coincidence that those issues are cropping up right when you were inspired to write this particular book?
A. I think everything in the news influences me without my realizing it. It chills me to the bone when I think of what hackers can do to the stability of so many things that we take for granted. I’m also fascinated by the realm of virtual reality, and what happens when you can no longer tell the difference between what is real and what is not. But, mainly, really I just set out to write a great story.
Q. There’s a lot of great buzz surrounding next year’s release of the film version of The Maze Runner. As the author, you must have the world completely imagined in your head. How close do you think the movie will be to that vision? What are you most looking forward to seeing on the big screen? How do you feel your readers will respond to the transformation from page to movie screen?
A. Of all the things in my career so far, I have to admit this is the one I’m most excited about. I’ve been a movie buff all my life, and to see something I wrote being turned into one . . . It’s just surreal and hard to believe. It was scary at first to place something so close to you in the hands of someone else, but luckily for me, I’m in very, very good hands. I’ve been blown away by how much Director Wes Ball and the producers have captured the vision of the book. Also, at how true they’re being to the spirit and tone and story. I think my readers are going to love it. Personally, the scene I’m most excited to see is the one where Thomas gets stuck in the maze for the first time, with Alby and Minho.
Q. Tell us about The Eye of Minds!
A. It’s in the future, but I really don’t want people to think of this as dystopian. It’s not. The world is basically in fine shape. But virtual reality technology has gone through the roof and most people are obsessed with it. Like I said earlier, the line between what’s real and what’s not gets blurred, which sets the stage for some fun twists and mind-bendy stuff. I think my fans will have a good time with it.
From School Library Journal
Gr 7 Up—Like many other gamers, Michael enjoys escaping into the VirtNet, the virtual world where he can play, hang with friends he's never met in real life, and test his hacking skills in battles against virtual enemies. Michael is an expert gamer, one who can hack the code and break the rules, building a reputation for being a tough player on a team with his friends Bryson and Sarah. When gamers begin disappearing, and others return from the VirtNet brain-dead, Michael and his friends are chosen by VirtNet Security to find the suspected perpetrator of these crimes, a cyberterrorist named Kaine. Erik Davies performs the story admirably, voicing each character, from the evil Kaine to the sweet Sarah, with equally appropriate voices, and his expressive interpretation keeps the suspense high. There is a lot of action, some graphically bloody battles, horrible monsters, impossible challenges and some seemingly unattainable feats that are managed handily by the teen trio. Fans of advanced technology and virtual gaming will appreciate this first volume (Delacorte, 2013) in "The Mortality Doctrine" series by the author of The Maze Runner and eagerly await the next installment.—MaryAnn Karre, West Middle School, Binghamton, NY
From Booklist
In Dashner’s futuristic series starter, virtual life offers Michael opportunities to escape the real world. He spends most of his time on the Virtnet, playing Lifeblood Deep with his virtual friends Bryson and Sarah. Now, haunted by his daytime experiences, he needs them more than ever. What Michael fears most comes true: Virtual Network Security tracks him down, but not to chastise him for wrongdoing; rather, they want his hacking skills to get to Kaine, a gamer who is causing terrible tragedies. Michael and his friends begin the trek into the hand-to-hand combat warfare game Devils of Destruction, but with the virtual death of his friends, Michael finds himself alone in his quest. Harrowing evil and dastardly demons place themselves in his path, and he almost capitulates to the pain and exhaustion. What awaits him in the bowels of the game hangs over readers’ heads with each page turn, raising a constant question: Who is human and who is not? In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book. HIGH-DEMAND BACKSTORY: Dashner’s Maze Runner trilogy was huuuuge. With a video game, author tour, and major outdoor advertising, this could be even huger. Grades 7-10. --J. B. Petty
Most helpful customer reviews
42 of 48 people found the following review helpful.
Not Flaw-Free, but a Fun, Suspenseful Start to a New Trilogy
By weathered1
When I read THE MAZE RUNNER, I was pulled in from the very first page, and couldn't put the book down. So, I eagerly picked up THE EYE OF MINDS, hoping for - and expecting - the same result. Did that happen? Not so much.
I'll start by saying that, even with the above in mind, this is not a bad book, and in all fairness, I had let my expectations rise a bit too high. As other reviews have mentioned, it does have some shades of READY PLAYER ONE (an excellent book), in terms of the gamer culture, references to the various games being played, the point of playing them, and all the wonders of the virtual reality in which all if it takes place. Just as is the case with the aforementioned book, one does not have to be a gamer to understand and/or enjoy the plot, the characters, or the book, as a whole. The amount of exposition given is enough to explain all of those things and give readers an understanding of the world-building, while not straying too heavily into boring recitations of information that would make one's eyes glaze over and seek to skip any number of pages devoted to nothing but rote explanations.
All of that was fine. My problems with the book started with the pacing. Initially, even though the story doesn't get bogged down in unnecessary details, it does take awhile for the action to really get going, so my interest was not captured right off the bat with this one. That may sound odd, given what transpires when the book begins, but after that first situation is resolved after a handful of pages, nothing much happens until Michael is given his mission (which is mentioned in the book's summary). After that comes the preparation for the mission, and it is only after Michael and his friends begin that particular journey that things really take off. From that point on, the suspense grabs you and doesn't let go until you turn the final page - it just takes a little while to get there. (Pacing is also something of an issue at the end, though, as the climactic event(s) for which readers have been waiting since the first page just sort of happen and then they're done. For now. It seems like a lot of build-up for not too much pay-off. I suspect that that's largely because this is just the first installment in the trilogy, though, so it's not a huge problem.)
Then, there is some of the dialogue. Though this tapers off as the book progresses, when everything begins, a fair amount of what is said is just so stilted and unnaturally phrased that it doesn't resemble actual conversations, and serves to take the reader out of the story a bit. Things do get better in that regard, but when the conversations begin in earnest between Michael and his friends, another issue - albeit a small one - rears its head. Yes, they are teenagers, and yes, they are prone to sarcasm. However, when they start to take the time to get snarky and quippy when time is of the essence and their lives are in danger, well, it got a little irritating.
In terms of Michael and his friends, Bryson and Sarah, they are not only typical teenagers, they are typical teenagers in a young adult novel. By that, I mean that each fills a relatively stereotypical role, and that's about it. Bryson is the fun and funny best guy-friend who comes through when he's needed, and Sarah is the smart, responsible girl who keeps the boys in line, and whose existence is necessary for the requisite hint of romance. Michael, the main character, is exactly what you would expect him to be: a very good gamer/hacker, alternately scared and incredibly brave, who is tasked with a giant responsibility. And is always hungry. It is easy to root for all of the characters, even though there is not a huge amount of character development - the roles they play/fill at the beginning are basically the same ones they play/fill at the end, with one notable exception. The government agents are clichés who play small roles, and the people/gamers he meets along the way are basically more of the same. As for the villain of the piece, well, he's somewhat cartoony; an evil genius, sure, but cartoony. Again, I expect that we'll learn more about him in subsequent installments.
As for the twist that other reviewers have mentioned: it is a good twist, I'll give it that. It's not a totally unpredictable one, because clues are given throughout the story, but it does set things up nicely for the sequel(s).
The bottom line, for me, is that this one isn't as good as James Dashner's first book, and it does have some flaws, but once it really gets going, it's imaginative and suspenseful, and it really does make you wish that it was Fall 2014 so that you could pick up the next book.
17 of 19 people found the following review helpful.
Great start to an exciting new series!
By Evie Seo
The Eye of Minds is an action-packed and edgy cyber adventure with plot that revolves around the concept of virtual reality, otherwise known as VirtNet. Sporting an intriguing, futuristic premise and highly imaginative vision, this book is a treat for all fans of science fiction thrillers. Suspenseful and twisty, The Eye of Minds blurs the line between what's real and what's not, making the reader question everything that transpires within the pages. It's a great mind-bender written in signature Dashner style - gripping, intense and stimulating.
Michael, the lead character, is a gamer addicted to Lifeblood Deep. Lifeblood is a game mimicking real life - realistic and gritty. And it's the most popular game in VirtNet. And what is VirtNet, you may ask? Why, VirtNet is a cool concept in itself! It's a vast cyber world, with games and hangouts for gamers of all ages. In VirtNet, you can experience just about anything you wish to - from physical pleasure to pain - and it's a whole body, full-stimulation experience. You can eat, but you'll never get fat in the real world because the Coffin (which is what most people call the NerveBox that allows them to connect to virtual reality) feeds you pure, healthy nutrients, even if you think you're eating some high calorie junk food. You can cut your hair, take a shower, even pee if you want to, and the Coffin will provide your brain and body with stimulants that will make the experience feel real. It's all extremely cool and entertaining, until someone decides to turn it into a nightmare. A cyber-terrorist named Kaine is somehow trapping people inside the Sleep, not letting them wake up. And not being able to get back to their real lives, some of them end up killing themselves. And not just in the virtual reality, but in the Wake, too.
While playing Lifeblood Deep, Micheal witnesses a girl dig into her own skull and pull her Core out and then jump off the bridge (the Core being a piece of code preventing you from getting hurt/killed in the real world, even if something happens to your virtual self). He then gets kidnapped by masked men who, as he later finds out, work for VNS (VirtNet Security). Turns out, the government need his experience and hacking skills to find Kaine. His friends from the virtual world, Bryson and Sarah, agree to join him on his new quest to find the cyber terrorist (a quest that he is practically forced into), despite it being extremely dangerous and potentially deadly. To find Kaine, they'll have to go through a lot, including finding the path to the Hallowed Ravine first, and by the time they reach their destination, they'll be regretting ever getting involved in this case at all.
This book will appeal to fans of science fiction interested in virtual reality, gaming and innovative technologies. Especially to teenage boys. The action packed plot is full of surprises and changes in scenery, making this a hold-on-tight-to-your-pants kind of read. The virtual world of VirtNet is well developed and described in a way that makes you wonder what it would be like to visit there one day and experience it all for yourself, but it also has a darker, more sinister side to it. And that's what makes this book so thrilling.
The character development is on a decent level, though I personally didn't feel any deeper connection with any of the lead characters, perhaps because they seemed so young and different from the kids I grew up around. And, of course, it's totally understandable, considering the futuristic setting of this book and how incredibly technologically advanced their world is. That being said, I think teenage readers would not have any problem relating to the characters at all. I guess I'm just a bit too old for that ;)
Overall, this book reminded me a lot of the movie The Matrix, and it's really no wonder, since Dashner himself admits it was one of his inspirations. The mystery behind Kaine's persona plays a big part in this book; discovering his motives is what keeps you turning the pages. And they're plenty of surprises along the way. Ultimately, The Eye of Minds is a promising beginning to a new, exciting series. It's not a perfect story, it has its shortcomings, but they're small enough to be easily overlooked, and Dashner's highly captivating writing style makes up for all of them.
32 of 39 people found the following review helpful.
There's an interesting plot there, but you have to dig for it
By Bookphile
This was not a book I took to immediately. For a good chunk of the first section of the book, I was not immersed in the story for a variety of reasons. As interesting as the concept was, I didn't think it was executed all that well for a good stretch. Some spoilers to follow.
The writing for a good portion of the beginning part of the book is not very good. The dialogue often felt stilted and unnatural. I also thought some sections were not just superfluous, but boring. There's too much mundane activity going on, things that don't have any real reason to be in the text.
Hand in hand with this, I didn't find the characters particularly compelling, and some of them just felt silly. The descriptions of them are laden with heavy details that serve as flags to let the reader know at an instant what sort of character they're dealing with. Agent Weber in particular struck me as ridiculous, and the description of her is so heavy with cliche that it almost dripped right off her.
After a while, though, both Michael and Sarah began to grow on me, and their strongest moments took place when I saw what they were doing instead of listening to them talk or explain themselves. I still take some issue with Michael, though, as there is heavy implication of how special he is, yet at no point did I feel like there was anything overly extraordinary about him. If he's so special, show me him being special, don't keep insisting that he is without providing any evidence to back the claim up.
Setting was also disappointingly weak for a good chunk of this novel. I loved The Maze Runner because the setting was so well imagined. This book seems like an even better setup for a fantastic setting, but it's not until Michael and his friends start their active pursuit of Kaine that things get interesting. I'm an avid gamer and was looking for a book that reminded me of all the reasons why that augmented reality is so appealing, but I very much failed to understand the appeal of Lifeblood. Fortunately, things took a turn for the better when the book provided a pretty fascinating and disturbing glimpse into the human mind when the teens sneak into a war game that turns out to be even more sinister than its setup implies. I also enjoyed the twisted nature of the Path, which gets weirder and seemingly more random the deeper Michael goes.
Pacing also improves at this point. There's are so many things of a mundane nature going on at the beginning of the book that reading through them was a slog. Once Michael was really on Kaine's trail, though, things got considerably more lively. Really, this is where I think Dashner fares the best. His action scenes zip right along with just enough detail--I could picture what was happening but didn't feel like I was reading a manual.
The big reveal wasn't a total shock for me, but I did like the ending. There was something sort of sinister about it, and by that point the book had sucked me in enough that I'd be interested in reading the second installment. Yet that makes me wonder about this book, and about YA lit in general. Everything has become a series, which doesn't necessarily translate into a bigger and better plot. Instead, books like this one seem like an overly elaborate setup for the actual plot, which is likely why I wasn't engaged until I was around halfway through the book. The old adage that "less is more" holds a lot more truth than publishers seem to realize, and this series in particular would have benefited from trimming much of the fat and preserving the meat.
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